Corrosion.Logic ::: Pulkit Sachdeva » Blog Archive » Maya furMap render test

Maya furMap render test

So I was facing some problems with Maya’s fur rendering, through batch renders. Tried what not and all that with Custom Equalization maps and all, finally got it.

The problem was, when a single shot was rendered, everything was fine. As soon as I did a batch render, for some reason the fur in this scene shifted by a couple of hundred coordinates on the Y axis.

This is a WIP and should be finished in at most two days time.

One Response to “Maya furMap render test”

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