Corrosion.Logic ::: Pulkit Sachdeva

And the year ends… Well, almost

December 29th, 2008

Just an update on things, to share information that hasn’t been present here and it’s high time that something started stirring up.

You see, in between the time the previous post was posted and this one, a lot of things have transpired. A lot of LIFE has transpired. To give you a fragment of the nutshell, since the previous post’s announcement of updates circa May 15, 2008 - Things took a really steep curve towards the no-speed-limits express way. Even before I could reach that date, I landed a full-time job as a broadcast motion graphics designer.

Now, the job involves a good amount of designing, a lot of application testing (yes, we’re always ahead of the latest tech and testing it the hardcore way) and a lot of traveling around the world. So that pretty much takes up all the time I have in a given day.

But yes, the plans for a v3.0 are still burning in the back of my palms, which means the design-binge is just around the corner. So basically… See you soon! ;)

The CL blog goes weewee… Again!

April 11th, 2008

This blog now runs on Wordpress’ latest release - 2.5. Which is good, really, it is. It’s sweet. Why wouldn’t it be?

And yet again, before updating the software, I forget to back up the latest version of my theme. Yes, I am stewpid, just to answer your question.

But I’m not really furious about losing my theme because frankly, I am bored with it. I haven’t updated my portfolio in a long long time either.

Right now, I have some really busy times consuming the whole of me and the hole of me. But as soon as I’m done with this drag of a time (which will be around the 15th of May), I’ll get to designing a Corrosion.Logic v3.0 and trust you me - It will own the glory of the heavens and the fury of the never-realms. Okay, so I exaggerated a bit, but yea, it will be freaking sweet. It could get really grungy though, may be not, that I’m not sure about. But yes, a 2008 update is in order, I’m well aware of it and dying to work on it.

See you on the other side… Soon. :)

People have a weird way of remembering things!

April 11th, 2008

The past couple of months have been, well put, atrocious raised to power barbaric. But all the hard things that I’ve had to put myself through have paid off so I’m not as raged out as I was before and that is a good sign. I don’t have a problem with being challenged or working really hard, it’s just rendered into a thorn in my side when all the effort put into that challenge is unfruitful. And that, I believe, is fair. Aye?

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This is headSPlitARTA!

March 24th, 2008

So I was goofing around with the pjlHogan rig in Maya and decided to do some vocal acting and syncing thing. What better to sync to than the golden words from the histories - THIS IS SPAAAAARTAA!!! :lol:

Music Theme: The Kedoa Show

March 14th, 2008

Music composed for the new internet cast - The Kedoa Show. The motion graphics that you see in the first section were done by Andy Jonhson of Kedoa. I just threw some small time graphics for the rest of the 3 sections to prevent blank-screen-starage.

All music was sequenced in FL Studio and mastered in Sony Sound Forge.

AxEast.com online!

February 11th, 2008

AxEast.com

Kerem Sogukpinar is the name of a man who weaves the fabric of magic with threads of sonic bliss. A musician who hails from Istanbul, Turkey, he is known in the undergrounds as AxEast and he has a glimmer to show to the world - A glimpse of things to come.

AxEast.com

Exactly why I watch American Idol

January 18th, 2008

Now this is some good entertainment at about 2 o’ clock in the morning. When everyone is asleep, I’m taking a little break from night time working and the TV is all jaded and routine; pops up American Idol’s Philadelphia auditions. Now, I believe firmly that American Idol’s prelims are some of the best entertainment possible on TV. Why? Cmon, where else do you get to see people audition to see how well they can make a fool of themselves? :lol:
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Furbawlz!

January 4th, 2008

So the teacher at the animation institute wanted us to make a sucky ball hop on to an even suckier box. Obviously, I’m not interested in such 5-minute-ready-to-go assignment work (Please note: Results may vary. Noobs require 5 days for the same 5 minute poop assignment and they still don’t get it right! And God bless them too. Too many incompetent motherfuckers = Good for personal progress!).

Hence, I decide to go crazy with it as usual. Throw in some dynamic fur, add another ball and throw some dynamic fur on it too. Add another box. Animate the camera angles. Blahdy blahdy blahdy! So there - Enjoy the Furbawlz!

Maya furMap render test

December 29th, 2007

So I was facing some problems with Maya’s fur rendering, through batch renders. Tried what not and all that with Custom Equalization maps and all, finally got it.

The problem was, when a single shot was rendered, everything was fine. As soon as I did a batch render, for some reason the fur in this scene shifted by a couple of hundred coordinates on the Y axis.

This is a WIP and should be finished in at most two days time.

Pro: All show and no go!

December 23rd, 2007

Need For Speed: Pro Street

Top class graphical detailing, utmost sense of realism and options to adjust it for the weak of the heart, more resilient physics rendering engine and potentially infinite customization options and yet Need For Speed fails to impress, and terribly so. It’s like a beautiful Aston Martin tricked out, modded, tweaked and given a whole new personality only to find a little later on that the rig is missing an engine and everything else that makes it work. A hollow system.

But the news is not all bad. Here are some really strong points of the game:
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